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52 | Frank Lantz on the Logic and Emotion of Games

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

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Exploring Virtual Worlds: The Intersection of Game Structure and Social Interaction

This chapter contrasts the open-ended experience of Second Life with the structured gameplay of World of Warcraft. It examines the unique appeal of immersive virtual environments and discusses the emotional engagement and ethical considerations involved in these digital interactions.

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