19min chapter

The AIAS Game Maker's Notebook cover image

Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine

The AIAS Game Maker's Notebook

CHAPTER

Balancing Content for Oneself and the Audience

The speaker emphasizes the importance of finding a balance between creating content for oneself and creating content for the audience. They discuss the challenges of conveying complex ideas in a game that is accessible to a broad audience and share strategies such as using metaphor, visuals, and characters. They also explore the impact of player expectations and discuss their personal experience with creating a subtle narrative in a game influenced by BioShock.

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