
Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine
The AIAS Game Maker's Notebook
Balancing Content for Oneself and the Audience
The speaker emphasizes the importance of finding a balance between creating content for oneself and creating content for the audience. They discuss the challenges of conveying complex ideas in a game that is accessible to a broad audience and share strategies such as using metaphor, visuals, and characters. They also explore the impact of player expectations and discuss their personal experience with creating a subtle narrative in a game influenced by BioShock.
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