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104. Addiction by Design by Natasha Dow Schüll

Education Bookcast

CHAPTER

Programming Chance - Part Two of the Book

Near misses on these machines can be no more than six times more frequent than chance would allow. When you get a near miss it looks like you just missed winning and that sort of thing is something that really hooks people in. The psychological effect is to make it feel as though you've won so this is partly what gets people into itpartly what gets people addicted now we're gonna move into part two of the book which is called feedback one chapter here is about live data talks about player tracking relationship managementyou know. need to look at that I'm gonna look at that later when we talk more about the zone  in terms of programming chanceWhat kind of stuff goes on here there's

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