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How to Design Euro Games with Martin Wallace

The Board Game Design Lab

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The Importance of Reading

I wanted to do a game about the car industry. I started collecting lots of books about cars and found myself getting absolutely nowhere. So then I thought, okay, why don't I read biographies of people in the car industry? And that gave me a different end because it was coming at things from a different angle. Another example of that is I've been working on a game about music. It's kind of a fantasy music mashup thing, Monster Rock. But now this particular game,. it's not just about playing music, it's also about fermenting a revolution to knock the government down. We should say it was a serious concern in the 1960s.

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