3min chapter

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DF Direct Weekly #123: Jedi Survivor Last-Gen, Path-Traced Skyrim, PS5 Dolby Atmos, New PS5 Hack

Digital Foundry Direct Weekly

CHAPTER

The Rise of Ray Tracing in Games

developers want to produce better looking games they want to embrace these new features and that's why you know ray tracing has taken off even. Mark sernie suggested game fidelity and polygon counts could be drastically improved by using the sst to draw textures and models to the user's viewport in sub-second time. We've not yet seen any games utilize this concept to the level suggested do you think there's any weights to what sernie was saying or was this always just going to be a theoretical use case to get the user and media excited? John: i agree the sst has been amazing for loading times but we can assume that mark sernie did the maths and figured out that this

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