
72: Expanding Your Universe with Jakub Wasilewski (Slipways)
Eggplant: The Secret Lives of Games
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Is There a Difference Between a Slipway and a Game Engine?
I love that you're talking about how probably had to cut stuff. It's such a bizarre to cut mechanical complexity and structure in exchange for game fiel. And that's something that i and im doing all the time in my games, and it's really cool to hear somebody talking about it. Did you have moments like that with slipways? Were therere parts in the design process where you r like, you know, this just can't work in an elegant way? Ye, tons, tons, i i i really design slipways to be be very friendly to you, whatever, whatever you do. A mean that most of the interructions have to have to just feel right
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