The original Dead Space came out in 2008, right? Like 15 years ago. The biggest change they made was that the original game was level-based so that you would literally have load screens when you're going from level to level. Here, the entire ship is basically streamed in such that you won't see any loading and there are even areas where previously you had to take the tram and now there's just a door and you end up in that area. So it makes the whole thing feel pretty much like a Metroidvania because you can really backtrack to wherever you'd like. I think this is brilliant and I hope a whole bunch of modern games can learn from this.

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