The original Dead Space came out in 2008, right? Like 15 years ago. The biggest change they made was that the original game was level-based so that you would literally have load screens when you're going from level to level. Here, the entire ship is basically streamed in such that you won't see any loading and there are even areas where previously you had to take the tram and now there's just a door and you end up in that area. So it makes the whole thing feel pretty much like a Metroidvania because you can really backtrack to wherever you'd like. I think this is brilliant and I hope a whole bunch of modern games can learn from this.
Join us as we revisit the USG Ishimura, the pride of Earth's planet-cracking operations and, also, the extremely monster-infested setting of EA's remake of their classic survival horror title Dead Space. Does it still hold up some 15 years after its initial release? (Spoiler alert: Yes. Yes it does.)
Also discussed: Zelda: Ocarina of Time, Mario 64, Half-Life, Fable, Burnout 3: Takedown, Metal Gear Solid, Metroid Prime, Prince of Persia: The Sands of Time, Freelancer, Time's Ours, You Pod to Win the Game, My Perfect Console, Teardown, Vampire Survivors, Paul T. Goldman, The Traitors, Yakuza: Like a Dragon
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!