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The Principle of Designing a Supportive Environment
Ross: We're bringing things together in h game sense here, a game sense approach to learning. A principal one designing a representative learning advise environment. And then we had a really interesting conversation there around a principal three which is providing opportunities for collaborative formulation, testing and evaluation of solutions. Ross: In an inner nutshell, it's corrently envilent, where players feel comfortable to make mistakes and to try new things - so our behaviors will support that.