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Into the Depths: Noita - Part 1

Eggplant: The Secret Lives of Games

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The Difference Between Control and Control in Starcraft: The Gathering

It took me a while actually to realize, and this is a whole other aspect of usability but it's also an early access game. The thing I that to that though is that for me most of that feels like depth on demand Like I find it a thing that you can initially ignore and then sort of look into it when you have to get better at it. In Starcraft you have to know what the enemies do if you want to get to platinum but if you wantto play silver that's fine. Right so it's like it doesn't feel like it's a hard requirement.

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