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The Beauty of Games With Frank Lantz

Hey, Good Game

CHAPTER

Exploring Games as an Art Form and Influence of Comedy

The chapter delves into games as an art form for cognition, drawing parallels with other art forms and emphasizing problem-solving, collaboration, and learning. It discusses the influence of comedy on video games, particularly focusing on Portal and how humor enhances game design, balancing seriousness with enjoyment. Additionally, the debate on narrative in games is explored, recognizing the importance of well-written narratives while highlighting the significance of interactive systems and rules for deriving meaning in games.

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