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Is There a Game Project Where You Swore Up and Down That It Won't Work?
I think i'm pretty good at telling good from bad. I'm not great at telling good from great because you don't know great until either it connects with consumers. And part of having judgment is knowing when the team shod should move on and do something else. It's a tough question to answer, but im that the framework the ess wereon in ultimatema like it comes down to figuring out when teams to hapit downa,. Think it's a, it's a good one.