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Is There a Difference Between Hydrated Block and Replay Block?
The blocks from the block library will have only a single input and a single output instead of multiple inputs and multiple outputs. This gives you way more opportunity to do things like some of these packages like this hydrated block and replay block because by having a single point where every state change has to happen you can do really cool things with them. I think that separation and building kind of like a mini ecosystem of packages has been useful both from like being efficient as a developer but also not being overwhelmed with any individual API.