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The Player Progression Game Isn't a Strategy Game
"My group really did not like this because what they noticed is it's basically asking them to commit to a strategy they had no interest in committing to necessarily," he says. "We all ended up with powers we were like instantly trying to get rid of because we just weren't using them even a little bit" The only way the player progression thing would make more sense is if it also was telling you kind of exactly how to use these powers, which that wouldn't really be fun either." He adds: "The first time you play for people to be hooked on this game...you do not need to win"