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Video Games and the Story of the New Geysers
Games are slightly different in the way you engage at it because of some of those mersive, a participatory aspects that you mention. I think part of our problem with video games is this nascent elidism. It's like the new york times is going to publish who knows how many articles about broadway plays that literally no one will ever go to or care about. But they will not talk about the video games that hundreds of millions of people are playing - bigger than the superbull ray. This was intention making. Sa like toers, iheels like a lopat a time, depending on what you do, right?