
Double Fine Art Director, Lisette Titre-Montgomery
The AIAS Game Maker's Notebook
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The Art of Building a Level Base Game
A year into development, it just became like, painfully clear that this was not working a. So over christmas break, i really kind of massedrminded how to re structure the team. I think through that process we started really developing more fun, focused and experimental game play moments. And then the art kind of helped support and bring that forward as well. Sometimes the art would influence those moments and vice versa.
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