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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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How to Upgrade to FN Async

There's a lot of patterns that we're still waiting on. They're just not there. I want to ask about speaking of upgrade paths, kind of say someone is just writing their own application and they're like, oh, I need async in here. And so at that point, they're just going to happily replay, importync stood and then remap all of their types to await. So look out for those in the future.

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