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766 - Mt. EverQuest (9/11/23)

Chapo Trap House

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Virtual Reality School and the Educational Value

This chapter discusses the use of virtual reality in education, questioning the educational value compared to video games. It highlights immersive environments like ancient Greece and Rome, and the skepticism towards putting kids in these settings. The chapter also critiques the lack of educational context in staged field trips and the negative effects of the education system on empathy.

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