
Episode 27: Noam Brown, FAIR, on achieving human-level performance in poker and Diplomacy, and the power of spending compute at inference time
Generally Intelligent
Search in Imprecise Information Games
I was just looking into more theoretically sound ways of doing search, doing planning in primitive information games. It's really hard to work in a game like poker because the presence of imperfect information really complicates things. All 2016 I basically spent working on this idea and then we played the competition in like the first week of 2017.
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