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#1106: Murders at Karlov Manor Design

Magic: The Gathering Drive to Work Podcast

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Evolution of the Morph Mechanic in Card Design

Exploring the development of the morph mechanic in Magic: The Gathering, from its early two-mana cost concept to the finalized three-mana cost for a two-two creature. The chapter details the incorporation of trigger conditions, power level adjustments, and experimental variations like Borph and Smorph, while also introducing new mechanics like disguise and cloak.

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