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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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APOC Based Garbage Collection: A Brief Overview

I wanted anyone to leverage the power of this weird, advanced stuff without much. So I really wanted to bring this super complex area of lock free programming to a wider audience. Is it even possible to give a brief overview of what APOC based garbage collection is? Like, I thought, is this a rust? We don't even want garbage collection. Why?

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