
25: Slay the Spire with Anthony Giovannetti
Eggplant: The Secret Lives of Games
00:00
Random Potions in Roguelikes
originally our potion system was I want to say more like a traditional roguelike where you would get a potion and it would be like a green potion or whatever. Until you until you used it you didn't know what it was so originally you could drink or throw any potion. When we changed it to be more transparent it just made it more of an actual tactical choice instead of having to go through half of your run before you're actually making tactical decisions with the potions. So yeah I love I have one in the game I'm working on right now I have a bit of that like a random things that you can use and I love that there's like a structure there in roguelikes
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