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House of the Dead

Nerd of Mouth

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The Rise of 'House of the Dead'

This chapter explores the competitive landscape of Sega's AM1 and AM2 development teams, focusing on the creation of the iconic light gun game, 'House of the Dead.' It highlights Yu Suzuki's innovative contributions, including cinematic cut scenes and new gameplay mechanics that revolutionized arcade shooters. The chapter also examines the game's addictive nature and the technical challenges faced during development, emphasizing the balance between difficulty and player engagement.

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