Apple eventually just pretty much gave up after years and years of having that feature sort of as a debug feature in the operating system. If you try to let them operating system draw it in arbitrary what we call a scaling factor an arbitrary scaling factor It's very difficult to draw things consistently because you always end up with like one pixel extra left over  and then you can't line things up. Apple decided is we're not gonna do that. We are only doing integer scaling factors so it's either 1x 2x 3x 4x any but it has to be an integer So that way you always know exactly how to draw anythingYou never end up with pixel cracks because you either You know

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