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So Very Wrong About Games

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The Storytelling in Board Games

I don't like The style of narrative that i would characterize as more direct In most board games. I want the storytelling in board games to be emergent So compare, you know pretty much anything by awakened realms Or by fantasy flight or in a flavor text in the short story at the beginning and this that and the other Take any of those and compare it to say a game of meltwater or A game of blue moon or a game of tykes new fradies whatever i mean Right now there's one exception and that is most of the work of nicky valence particularly the legacy of dragonholt To a certain extent the storytelling in splendid veil has been a bit more of a slog what

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