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73: Constructing Your Dreams with HoloVista

Eggplant: The Secret Lives of Games

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Objectless - A Game Design Perspective

We had like, an object, an object lor doc that was like herea bunch of different objects and what they mean. Re use these ones if you want to be dealing with this theme, or re use these other ones for this other theme. I i really love the choice we made to not put every significant object in the objectless because it really rewarded players who were extra attentive. One of my favorite things that star put in the pantry, there's this milk cart in there. If you look really closely, there is one of, like, missing children sections on it, and its carman's face. And i feel like only maybe, like, ten % of people

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