
12: Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
The Ability to Undo a Turn
"We definitely realized that people would be making mistakes and then we have to create an environment where they're not mad at the game" "The one option is you can undo all turns all the time and we desperately wanted to avoid that because then you just get into the it's basically encouraging that way of thinking of you," he says. 'Once you just had you sort of gamify the ability to make mistakes um you know gamified element' "[I] completely abdicate the game from responsibility for mistakes by having this one and turn undo turn", she adds. ""You've got choice paralysis and you never hit go i did not know that it would be like that,
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