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Incorporating Diverse Historical Themes into Worldbuilding
The hosts explore the concept of running a second West Marches style campaign with influences from Asian and African history, aiming for a more diverse and unique setting. They discuss their experiences in developing rich lore for their campaigns, struggles with unexpected player choices like snake person characters, and the challenges of maintaining coherence while including various playable races. Additionally, they share insights on using tools like Wonder Draft for map creation and World Anvil for organizing detailed campaign information.