The automobile industry is one of the most pivotal in the world, both due to its scale and its nexus at the heart of the manufacturing systems in countries such as the United States, Germany, Japan, Korea and China. There’s a massive transformation of the industry underway as consumers transition from internal combustion engines to electric vehicles, and China is increasingly leading the way with innovative and affordable cars from the likes of BYD and others. How will the future of the industry change, and how do the political dynamics of China’s leadership affect which countries will win — and which will falter?
Our upcoming Riskgaming scenario, “Powering Up: China’s Global Quest for Electric Vehicle Dominance,” simulates this complex business environment by fusing the transition from ICEs to EVs with the opaque vagaries of China’s national security and industrial policies. It’s designed by Ian Curtiss, who lived and worked in China for many years before decamping to Arizona and continuing to build a series of tabletop games covering everything from the geopolitics of the modern world to the politics of medieval Europe on the Iberian Peninsula.
Ian and host Danny Crichton talk about “Powering Up” and its design, how the tradeoffs in the game can inform decision-making in the real world, and why people are so engaged with the Riskgaming model of gameplay.