
17: Climbing Gloves in the Jungle
Eggplant: The Secret Lives of Games
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The Paradox of Game Design
Every project feels more like a blank page to me. I think there are lessons and structures that I've sort of identified that I try to run away from so that I'm not solving the same things over and over again. The whole point of a game is that you don't totally get it because if you totally got it they would be solved and boring. So when you're trying to design something that you don’t understand the process of it feels like you've sort of like constructed a universe of rules. You're positive that in some corner of this universe is a combination of aspects that is amazing and fascinating that will be compelling. Then your goal is to just sort of like find
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