
Quitting your Job to Build a Game Studio with Bria Sullivan
Hanselminutes with Scott Hanselman
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Game Development
"I think why it's super object oriented, like, ah, because every thing is an object," he says. Game development has been some of the most challenging technical work that i think i've ever done. "i feel like even at google, when i'd have to desin like a big, large scale, you know, distributed system, something, there were still a lot of references."
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