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4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop

two & a half gamers

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In-depth Analysis of a 4X Game Onboarding Process and Marketing Strategies

The chapter provides a detailed comparison of the onboarding process in a 4X game, emphasizing speed improvements and unique mechanics like the track system. It discusses the strategic advantage of Chinese developers in implementing hyper-casual creatives, along with marketing tactics like offering an ultra-rare hero as a building. The hosts delve into revenue analysis, market performance in different regions like the US and South Korea, and the extensive integration of UA mechanics in a popular 4X game.

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