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Integrating Wargaming into Military Training w Mr. Sebastian Bae (S1.E14)

The Operational Arch

CHAPTER

Analyzing Randomness in War Game Design

This chapter explores the differences between card-driven and dice-driven war games, discussing input and output randomness, psychological aspects of decision-making, player comfort levels with randomness, and considerations for game design. It emphasizes the impact of randomness on player experience and the importance of understanding risk assessment in military simulations.

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