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Game Developers - Creating Status and Hierarchy Around Perceived Value
In a game environment, that sort of social contract around perceived value is really, really differnt. As a smart object within the contects of the game, you can detect whether it's a rip off or whether it's an original, actual one. And what you start to do at that point is crat status ahierarchy. Why is this abatar scarf more precious if it's coming through the nft process, versus someone tryed to rip it off?