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Is There a Way to Reduce the Number of Decisions in Learning Rust?
I think it w'ud make people a lot more productive rust. And reduce the number of parts of the language and parts the like, styling aspects that you have to deal with as part of learning it. Like instead of presenting somebody with three or four different types of hash maps, just use index map,. So that way they just cut down the number of choices. Cause that's also one of the challenges, is when you present too many choices. When i went to go adopt coloring into get stack, me having to go and research the like five different actualy i probably pulled up 20 different color crates when i first wented to ad color to get stack. I had to quickly narrow