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06: Making Spelunky 2 with Derek Yu

Eggplant: The Secret Lives of Games

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How to Balance Gameplay and Metagames in a Sequel

I feel like the real tutorial in spelunky is the tunnel man challenges and I thought those were like phenomenally well done. It's interesting and that's as far as everything is actually ever spoken about. And how you know how do you balance sort of playing into what you see the community enjoying and the metagames that they're making out of it now? That to me would be a big attention bit of a consideration in a sequel like this.

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