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Tome of Magick: Convention Book: Void Engineers

Mage: The Podcast

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Heavy Crunch Shipbuilding Rules

This was a bold move actually. In story teller games there is a lot of focus on character drama, emotional impact in scenes. There's enough crunch that you can do a couple of different things with this system. But they did not try to cover every possible eventuality. If i'm going to make use of this set of construction rules, i would read it two or three times carefully. And basically atit, the final summary is ship construction is so expensive and hard for me to convert from one to another.

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