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Game Development with Rust and WebAssembly with Eric Smith

Rustacean Station

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Game Development Is Ready to Go Right?

Game development is ready to go as the common game languages were 10 or 15 years ago. I don't know what's missing per se but that's partly because I'm not trying to write a triple A you know 3D engine right now. The idea of sitting down with a game that's going to be four hours and not have to like okay you can take all the turn doesn't just happen very often. So things that jump to mind are porting call of duty where would I get stuck? Probably lots of places and maybe you'd have to write unsafe a lot but maybe it wouldn't. Maybe it wouldn't be as bad as all that but I don't think we know until

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