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How to Add Probability to a Black Box in a Game?
On a high level, you can compare this post to teaching a human. The way that these models work is you basically do have a black box which takes in some list of numbers and outputs a list of numbers. And then you think of this as, this is my primitive. Now, what do I build on top of that so that as little work as possible has to be done inside of the learning here? So it's kind of on us to do some of this feature engineering. We just hadn't gotten around to it was the passing in data that corresponds to the person was passing in the visibility of a teleport. As a human, you can see when someone's teleporting out,