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Forspoken Review - Ep. 311

What's Good Games: A Video Game Podcast

00:00

The Importance of Dialogue in a Game

Cuff had so much potential in terms of when you're playing this game. He could have been an environmental storytelling asset he could have been someone like a human or a monster. I would just put that baby down to the easiest mode and just like go forth young one yeah. There is an accessibility setting that a lot of people have called out where you can turn the banter almost completely off except for narrative things but even with minimal it's still the same repetitive stuff.

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