
Galton, Eugenics, AI and the School World Order w/ John Klyczek
The Farm Podcast Mach II
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Gamification and Immersive Learning
This chapter explores the role of gamification in education, linking it to operant conditioning and cognitive behavioral techniques. It discusses the advantages and potential pitfalls of using VR and AR technologies to create engaging and immersive learning experiences, while also addressing concerns about maintaining cognitive rigor in this new approach.
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