
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Design
The AIAS Game Maker's Notebook
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Vr
With half life, alex, it was kind of fun in a lot of ways, because we were dealing with new technology. With vr, all the sudden we had an independent view, and you had two hands to manipulate the world with. That just led to a whole different discovery chain that would just happen through every single playtest that wold end up doing. And so having the adility to be like, how is this new p s five controll work? How can we push feet back on it? Was another thing, whole package off, like miles powers and how we get that feeling in the look, in the imersion going. So it's all superex
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