The chapter delves into the challenges faced in creating 3D models, textures, and HDR eyes for Polygon, highlighting the complexities of maintaining quality and consistency in assets. It discusses the difficulties in handling various file formats, importing textures, and managing software and renderer variations. The speaker explains strategies like automation and offering models in multiple formats to enhance workflow efficiency.
The power of 3D graphics hardware and rendering technology is improving at an astonishing pace. To achieve high graphical fidelity, assets that compose 3D worlds must feature an ever-increasing level of detail.
Andrew Price is the founder of Poliigon, which is an asset production studio and store. Andrew also runs the highly popular Blender Guru YouTube channel where he teaches viewers how to use Blender.
Andrew joins the show to talk about how different virtual assets are made, building his company, the impact of AI on graphics production, whether graphics have achieved photorealism, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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