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Ep. 40. Lunar Interlude III: Rest & Relaxation

The Adventure Zone

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The Astral Shell

A fist sized glass ball with a blue button on top. Once the button is pressed, the ball will begin to glow and produce a magnetic field that lasts two rounds of combat. The field repels any metal objects within ten feet from the ball. Take one day for enough charge to be built up to use um. Let's put a check on that later. There's the all or nothing coin, which actually a lot of people sin in. This must be like a, like d and d staple. But anyway, once per day when you're supposed to roll at d 20, instead of rolling a d 20, you flip a coin, and if it's heads, it's a

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