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Super Mario World - Performance Challenges
The game is littered with areas where things rise and fall, and if you know how they move, it's very easy. It feels like the kind of challenge that was maybe designed m intentionally to make the game feel more accessible. The sort of performance challenges seem to be much more limited to like butter bridge or like the special zones in supermarial world. And i think that that explains, erno explains, but that that defines a lot of super maria world, i think. I had a question about some of the challenge design that i actually was specifically wandering some thoughts from mattie and dericon.