
30: Making Games is Hard
Eggplant: The Secret Lives of Games
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Dark Souls - A Dark Soul's Game Review
Azac: I think it sort of a combination of like, challenge and just like, brilliant. The level design and combat that feels like weird and unresponsive at first, but actually just very skilful. Azac: i think broadly everybody kind of wants something new, but nobody wants to learn a new thing. Andah, that's like the struggle with a making commercial work and appreciating commercial work.
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