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Critique of Game Mechanics and System Design in TTRPGs
The chapter analyzes various game mechanics in tabletop role-playing games, critiquing the use of separate D20 rolls for adversaries and NPCs, physical components like cards and tokens for enhancing gameplay, and the balance between detailed mechanics and a looser rule system. It also discusses the importance of simplifying system design, testing, and homebrewing, highlighting a detailed playtest document for a new system and suggesting significant changes for improvement.