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144: Kotlin Coroutines with Marcin Moskala

Programming Throwdown

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How to Create a Thread in a RPG Game

In Kotlin, we use coroutines for the actor model. Each person is kind of operating on their own timeline. You don't want every person in the town to move at exactly the same time. I generally believe there is a tendency to rather synchronize everything with a single clock and I would rather use objects.

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