
What Games Can Teach Us with Frank Lantz
Forcing Function Hour
Game Design
I think people underestimate the importance of iteration and trial and error. And then also just swinging for the fences, I think ambition is also underestimated. James Nismith invented basketball in an afternoon. Any afternoon that you work on something could end up yielding some huge thing in the world. That's a level of ambition that I want people to have that in games.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.