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Into the Depths: Noita - Part 3

Eggplant: The Secret Lives of Games

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The Falling Sand Game

I think this is a part of their design philosophy that is super well articulated and super well figured out because I think petri what what he said in his GDC talk is you really couldn't make this game until you came to terms with the fact that it was a falling sand game. If you if you're going down and everything else is going down then everything is moving less with respect to you, says Bennett. "It's actually just as sort of like friction e and dangerous and you're like running out of jetpack and having to pick out where to stand"

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