
From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton
The AIAS Game Maker's Notebook
The Absurdity of Composing for Games
Most things don't need nine to five 40 hour week composing duties. It's just not enough, even if they had 10 games running and they wanted you working on all of them. So the fact of being able to dip into a bit of TV, but a film here and there is only informative. I mean, it's like actually quite a good thing to sort of see all sorts of sets of the mindsets of how you go about it because it just makes you have your vision of what you can do on a game better. But, but yeah, I just, you know, I, I, what we did want to also avoid was this sort of idea of like, you
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